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Minecraft server: tutorials & guidesAll guides around your own Minecraft server

From joining to whitelist, server.properties and plugins to choosing the right server software and the matching modpack: here you will find all Minecraft topics from MainHoster.de at a glance - grouped into getting started, world, software, modpacks, extensions and decision guides.

52 topicsJava & BedrockPaper, Fabric, Forge

Minecraft is the game with the most adjustment screws: Java or Bedrock, Vanilla or Paper, plugins or mods, one world or an entire network. The following guides are sorted in the order in which these decisions come up when building a server - first get it running and secure it, then world and configuration, then software and extensions.

Three facts apply to every guide on this page. Your server has a fixed server address made up of IP and port - all game servers share one IP, so the port is part of the address unless you put a domain in front of it. Slots are unlimited; what actually limits the number of players is the plan's memory and the load of your world. And backups are self-service: you create them yourself via SFTP or WebFTP, ideally before every update.

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Getting started: the first steps

Right after ordering: connect, assign permissions, secure the server. The order is worth keeping - a server without a whitelist is visible to anyone who knows the address, and an operator who was set up carelessly can do everything.

Join a server

Connect with the server address made up of IP and port - in the Java and the Bedrock Edition.

Become OP & admin rights

Set operators via the console or ops.json and understand the OP levels correctly.

Set up a whitelist

Set white-list=true, manage players and avoid typical pitfalls.

Create backups yourself

Back up world and configuration via SFTP/WebFTP - self-service step by step.

Your own domain instead of an IP

Point a domain to your server via an SRV record - without a port.

Server with your own domain

play.yourclan.com for Java and Bedrock - choose a domain, set records, several servers.

World & configuration

The server.properties file and everything that concerns the world. Some values take effect after a restart, others only when a new world is generated - knowing the difference saves the most common futile troubleshooting.

server.properties explained

gamemode, difficulty, level-name, motd, view-distance and the other core values.

Change the seed

Display the seed, set level-seed and generate a new world - including a backup.

Upload your own world

Upload the world folder via SFTP, set level-name and start cleanly.

Set up crossplay

Java and Bedrock on one server: Geyser and Floodgate explained and set up.

Multiple worlds

Survival, creative and minigames side by side - including separate inventories.

Reset the world

Start a new season or renew individual dimensions such as the Nether and the End.

Change the version

Order, world conversion and why a downgrade does not work.

Appearance & extensions

Your appearance in the server list, your own look and content beyond plugins.

Set up a server icon

64x64 PNG in the server list - plus a MOTD with color codes.

Resource pack

Your own textures for everyone: URL, SHA-1 and mandatory or optional.

Install datapacks

Change recipes, loot and world generation - without any plugin or mod.

Set up voice chat

Voice in the game instead of Discord alongside - spatial and with its own range.

Griefing protection

Prevent, log, restore - on three levels.

Server software: which variant fits?

The software decides whether plugins, mods or both run. An overview per variant. The decision is not final: in the game server panel, you switch the server type with a click.

Paper server

The widespread, high-performance basis for plugin servers - the standard for communities.

Spigot server

The classic among plugin servers and the basis of many tutorials.

Fabric server

Lightweight mod loader with fast availability of new versions.

Forge server

The established mod loader behind most big modpacks.

Bedrock server

For console, mobile and the Windows edition - differences to the Java variant.

Host modpacks

What a modpack server needs and what to watch out for with RAM and version.

Network (proxy)

Bundle several servers under one address - structure and requirements.

Modpacks: the individual packs

For twelve popular modpacks, there is a separate page each with a profile, a RAM matrix by number of players and the pitfalls of that pack.

ATM9

All the Mods 9 on 1.20.1 with Forge - the kitchen-sink classic with around 400 mods.

ATM10

All the Mods 10 on 1.21.1 with NeoForge - strictly requires Java 21.

RLCraft

Hardcore survival on 1.12.2 - the Java 8 special case among the packs.

Better MC

Vanilla+ and adventure, in Forge and Fabric editions maintained in parallel.

Create packs

Above and Beyond, Astral and co. - tick-bound rather than memory-bound.

Vault Hunters

Roguelike with vault dimensions - RAM scales with simultaneous runs.

SkyFactory

Skyblock in the void - the world generator has to be right before the first start.

Pixelmon

A big single mod on NeoForge - sidemods instead of Bukkit plugins.

Feed the Beast

FTB Skies, StoneBlock and Direwolf20 - server files via SFTP or CurseForge.

Cobblemon

Open-source collecting mod on Fabric or NeoForge - the server only needs the mod.

DawnCraft

Souls-like RPG on 1.18.2 with Forge - the combat system is sensitive to the tick rate.

Prominence II

Story RPG on Fabric with a talent tree - Forge mods do not fit here.

Installing plugins & mods

Adding extensions - the difference between plugin and mod is decisive. If you do not want to use a ready-made pack, switch the loader yourself in the panel under server type to Forge, NeoForge or Fabric and build your own modpack mod by mod.

Install plugins & mods

Plugin vs. mod, 1-click from Modrinth/CurseForge or manually via SFTP.

Install a modpack

Add ready-made modpacks with 1 click or upload them manually as a server pack.

Create your own modpack

Choose the loader via server type, assemble mods yourself and pass the pack on to your fellow players.

Troubleshooting

If the server does not start, nobody can get in or everything lags - this is where to look first. In almost all cases, the answer is in the server log.

Server does not start

Read latest.log: EULA, Java version, broken plugin, damaged world or RAM.

Fix connection errors

Connection refused, timed out, Outdated client and Failed to verify username.

Server lags: TPS

Separate TPS from FPS, measure the tick rate and eliminate the real causes of lag.

Change the Java version

Which Java version belongs to which Minecraft version - plus mod loader pitfalls.

How much RAM do I need?

Guideline values for Vanilla, Paper and modpacks - and when more RAM does not help.

Ports & firewall

How the server address is made up of IP and port - for every game.

Decision guides

The questions most frequently asked before buying.

Java vs. Bedrock Edition

Platforms, plugins, mods and crossplay in direct comparison.

Realms vs. your own server

Slots, plugins, modpacks, control and price - with a clear recommendation.

Rent or host it yourself?

Availability, electricity costs, DDoS protection and effort in an honest comparison.

Plan the server size

Edition, software, extensions, play style - and four typical projects.

What does a Minecraft server cost?

The four packages with prices and which one suits Vanilla, plugins or a modpack.

What does a game server cost?

Price factors and entry prices of all thirteen games at a glance.

Frequently asked questions

For a server with plugins, Paper is the most widespread choice. If you want to run mods or a modpack instead, you need Forge or Fabric - depending on what your mods are built for. Pure Vanilla is enough if you want to use neither plugins nor mods. The decision is not final: in the game server panel, you switch between Vanilla, Paper, Spigot and Purpur with a click under server type, and your world, the Minecraft version, the plugins folder and server.properties are kept. You can also switch to Forge, NeoForge or Fabric there; then world and server.properties stay, and you choose the Minecraft and loader version again.

Yes, via Geyser and Floodgate on a Paper server. With them, Bedrock players connect from console, mobile or the Windows edition to your Java server. The crossplay guide explains the setup.

Plugins only run on the server side - players do not need to install anything. Mods change the game itself and therefore also have to be installed on the client, matching the server's version.

The server address consists of IP and port and is shown in the web interface for your server. If you want to use your own domain instead of IP:Port, set up an SRV record for it.

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Java & Bedrock, Paper, Spigot, Fabric and Forge, modpacks with 1 click from CurseForge and Modrinth, SFTP and guided setup - prepaid without a notice period, located in Frankfurt am Main.

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