Prepaid
Counter-Strike 2
- Dedicated CS2 server
- Hardware built for sub-tick
- Workshop maps & collections
- Metamod:Source & CounterStrikeSharp
- DDoS protection 250 Gbit/s
- Instant provisioning
starting at €5.99 / month
View plansOur CS2 plans
CS2S
For small matches & training
€5.99 / month
- 4 GB DDR4 RAM
- 70 GB NVMe storage
- Recommended: ~12 players
- 5v5, Wingman & 1v1
- DDoS protection 250 Gbit/s
- Instant provisioning
Most popular
CS2M
For competitive teams
€9.99 / month
- 6 GB DDR4 RAM
- 75 GB NVMe storage
- Recommended: ~20 players
- MatchZy 5v5 & retakes
- DDoS protection 250 Gbit/s
- Instant provisioning
CS2L
For active communities
€14.99 / month
- 8 GB DDR4 RAM
- 80 GB NVMe storage
- Recommended: ~32 players
- Deathmatch & practice
- DDoS protection 250 Gbit/s
- Instant provisioning
CS2XL
For large community servers
€23.99 / month
- 12 GB DDR4 RAM
- 85 GB NVMe storage
- Recommended: ~64 players
- Surf, KZ & bhop
- DDoS protection 250 Gbit/s
- Instant provisioning
| Features | CS2 S | CS2 M | CS2 L | CS2 XL |
|---|---|---|---|---|
| RAM | 4 GB DDR4 | 6 GB DDR4 | 8 GB DDR4 | 12 GB DDR4 |
| Storage | 70 GB NVMe SSD | 75 GB NVMe SSD | 80 GB NVMe SSD | 85 GB NVMe SSD |
| Slots | Unlimited | Unlimited | Unlimited | Unlimited |
| Recommended for | ~12 players | ~20 players | ~32 players | ~64 players |
| Processor | High single-thread performance | High single-thread performance | High single-thread performance | High single-thread performance |
| Built for sub-tick | Included | Included | Included | Included |
| Workshop maps & collections | Included | Included | Included | Included |
| Metamod:Source & CounterStrikeSharp | Included | Included | Included | Included |
| Fixed server address (IP:Port) | Included | Included | Included | Included |
| RCON access | Included | Included | Included | Included |
| Web file manager & SFTP access | Included | Included | Included | Included |
| Sub-users / admin access | Included | Included | Included | Included |
| Automatic CS2 updates | Included | Included | Included | Included |
| Uplink | 1 Gbit/s | 1 Gbit/s | 1 Gbit/s | 1 Gbit/s |
| Traffic | Unmetered (fair use) | Unmetered (fair use) | Unmetered (fair use) | Unmetered (fair use) |
| DDoS protection (250 Gbit/s) | Included | Included | Included | Included |
| Provisioning | 120 seconds | 120 seconds | 120 seconds | 120 seconds |
| Network availability | 99.9 % | 99.9 % | 99.9 % | 99.9 % |
| Price (month) | €5.99 | €9.99 | €14.99 | €23.99 |
| Order | Order | Order | Order |
Sub-tick in CS2: why "128 tick" no longer matters
In Counter-Strike: Global Offensive, the tickrate (64 or 128) was the key figure - it defined how many times per second the server calculated the game state. Counter-Strike 2 replaced that model: with sub-tick, the server records the exact moment of every action - shot, movement, throw - between the ticks. Whether someone fired or peeked first is no longer rounded to the next 64 or 128 interval.
A sv_tickrate setting or a -tickrate 128 launch parameter no longer exists in CS2. Anyone still advertising "128 tick" is describing technology that is no longer in the game. What really matters for smooth, fair gameplay in CS2 is:
- CPU single-thread performance - CS2 mainly loads one core heavily; a high clock speed keeps the simulation responsive.
- Stable server FPS - the more consistently the server runs, the more precise the sub-tick evaluation.
- Low, consistent latency - a location in Germany and short routes across Europe.
That is why we do not quote a made-up tickrate, but use hardware that optimizes exactly these factors.
GSLT: the Game Server Login Token for public servers
For your CS2 server to show up publicly in the Steam community server browser, Valve requires a GSLT (Game Server Login Token). It is a free token that links your server to your Steam account. Here is how to create it:
- Open steamcommunity.com/dev/managegameservers and sign in with your Steam account.
- Enter 730 (Counter-Strike 2) as the app ID plus a note, and generate the token.
- Add the token to your server configuration (launch parameter
+sv_setsteamaccountor in the web interface).
For a purely private server that friends join via connect IP:Port, you do not need a GSLT. As soon as the server should be publicly visible, it is mandatory.
Visibility at a glance
- Fixed server address made of IP and port
- Listed in the community browser with a GSLT
- Without a GSLT, reachable via
connect IP:Port - IP & port visible in the web interface at any time
Game modes & recommended slots
Slots are unlimited on every CS2 plan - there is no hard slot limit. The recommendation per plan is based on the available RAM, not on a cap: competitive formats need few but clean slots, while community modes like surf or deathmatch benefit from more RAM headroom. Guidelines:
| Game mode | Recommended slots | Recommended plan |
|---|---|---|
| Competitive 5v5 | 10 - 12 | CS2 S |
| Wingman 2v2 | 4 - 6 | CS2 S |
| 1v1 / aim training | 2 - 8 | CS2 S |
| Retakes & executes | 9 - 10 | CS2 S |
| Practice (nades) | 5 - 10 | CS2 S |
| Deathmatch (FFA) | 16 - 20 | CS2 M |
| Surf, KZ & bhop | 20 - 40 | CS2 L / XL |
| Jailbreak | 20 - 40 | CS2 L / XL |
| Community & casual | 32 - 64 | CS2 XL |
Guidelines for sizing - since slots are unlimited, RAM is what counts: more players and many plugins raise the requirement. If in doubt, choose one plan larger; you can upgrade at any time without losing data. Prices per plan and a recommendation per mode are on What does a CS2 server cost?.
Built for sub-tick
CS2 uses sub-tick instead of a fixed tickrate. Our CPUs with high single-thread performance and stable server FPS deliver precise hit registration - exactly the factors that count in CS2.
Workshop maps & collections
Add individual Workshop maps by ID or set an entire collection with host_workshop_collection - surf, bhop, retake, KZ or classic competitive maps, including automatic rotation.
Metamod:Source & CounterStrikeSharp
Extend your CS2 server with Metamod:Source and CounterStrikeSharp - the current plugin ecosystem for MatchZy, RetakesPlugin or Get5. SourceMod (from the CS:GO era) is no longer used by CS2.
RCON & task scheduler
Full RCON access for admin commands and match flows. In the task scheduler of the web interface you set automatic restarts and recurring console commands.
Web file manager & SFTP
Manage configs, practice setups and plugins in the browser with the web file manager or with an SFTP client - upload your own files, take backups, swap things out.
Unlimited slots
No hard slot limit: you set the player count yourself. The recommendation per plan is based on RAM - for 5v5, deathmatch or large surf communities.
Automatic updates
After every Valve patch, your CS2 server updates itself automatically - no manual SteamCMD update needed, your server stays ready to play.
Sub-users & team access
Give teammates and co-admins their own access to console, configs and restarts - without sharing your main password. Ideal for clans and community teams.
DDoS protection
Our DDoS protection filters attacks of up to 250 Gbit/s - especially important for public or competitive servers.
Made in Germany
All CS2 servers run in our data center near Frankfurt - short routes to players across Europe for low ping in competitive matches.
Provisioning
Thanks to our automated ordering system, your CS2 server is ready in around 120 seconds - load a map, invite your friends, play.
Before you order
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Payment methods
Frequently asked questions - Counter-Strike 2