Prepaid
Project Zomboid
- Vanilla & modded
- Steam Workshop mods
- Fully configurable sandbox
- Located in Germany
- DDoS protection 250 Gbit/s
- Instant provisioning
starting at €9.99 / month
View plansOur Project Zomboid plans
ZomboidS
For small co-op groups
€9.99 / month
- 8 GB DDR4 RAM
- 30 GB NVMe storage
- Recommended: 8 players
- Vanilla & a few mods
- DDoS protection 250 Gbit/s
- Instant provisioning
Most popular
ZomboidM
For active groups
€13.99 / month
- 12 GB DDR4 RAM
- 50 GB NVMe storage
- Recommended: 14 players
- Workshop mods & sandbox
- DDoS protection 250 Gbit/s
- Instant provisioning
ZomboidL
For modded communities
€18.99 / month
- 16 GB DDR4 RAM
- 75 GB NVMe storage
- Recommended: up to ~20 players
- Large mod lists
- DDoS protection 250 Gbit/s
- Instant provisioning
ZomboidXL
For large community servers
€26.99 / month
- 24 GB DDR4 RAM
- 100 GB NVMe storage
- Recommended: up to 32, large mod list
- Maximum mod load
- DDoS protection 250 Gbit/s
- Instant provisioning
| Features | Zomboid S | Zomboid M | Zomboid L | Zomboid XL |
|---|---|---|---|---|
| RAM | 8 GB DDR4 | 12 GB DDR4 | 16 GB DDR4 | 24 GB DDR4 |
| Storage | 30 GB NVMe SSD | 50 GB NVMe SSD | 75 GB NVMe SSD | 100 GB NVMe SSD |
| Recommended for | 8 players | 14 players | up to ~20 players | up to 32, large mod list |
| Vanilla & modded | Included | Included | Included | Included |
| Steam Workshop mods | Included | Included | Included | Included |
| Sandbox & presets | Included | Included | Included | Included |
| Custom maps | Included | Included | Included | Included |
| Fixed server address (IP:Port) | Included | Included | Included | Included |
| Config editor (servertest.ini) | Included | Included | Included | Included |
| Admin panel & RCON | Included | Included | Included | Included |
| Web file manager & SFTP access | Included | Included | Included | Included |
| Sub-users / admin access | Included | Included | Included | Included |
| Automatic updates | Included | Included | Included | Included |
| Uplink | 1 Gbit/s | 1 Gbit/s | 1 Gbit/s | 1 Gbit/s |
| Traffic | Unmetered (fair use) | Unmetered (fair use) | Unmetered (fair use) | Unmetered (fair use) |
| DDoS protection (250 Gbit/s) | Included | Included | Included | Included |
| Provisioning | 120 seconds | 120 seconds | 120 seconds | 120 seconds |
| Network availability | 99.9 % | 99.9 % | 99.9 % | 99.9 % |
| Price (month) | €9.99 | €13.99 | €18.99 | €26.99 |
| Order | Order | Order | Order |
Workshop mods: understanding the two-key system
Project Zomboid only loads Steam Workshop mods when two lists match - by far the most common source of errors. In servertest.ini you need:
- WorkshopItems - the numeric Workshop IDs from the Steam URL, which the server downloads.
- Mods - the mod IDs from each package's
mod.info, which the game actually enables.
Separate multiple entries with semicolons, for example WorkshopItems=1234567890;2345678901 and Mods=ExampleModOne;ExampleModTwo. If one of the two lists is missing, the mod is not loaded. With the Steam Workshop editor in our panel, you maintain both lists comfortably and without typos.
Custom maps are regular Workshop mods too - you add them here and also enter the map name in the map load order.
Mods at a glance
WorkshopItems= numeric IDsMods= IDs frommod.info- Multiple entries separated by semicolons
- Custom maps = Workshop mods too
servertest.ini & SandboxVars: two levels of configuration
Project Zomboid deliberately separates basic server settings and game rules into two files - so you can change the gameplay without touching the basic configuration:
servertest.ini
The basic settings: PvP on/off, server password, maximum players, mod lists (WorkshopItems & Mods), map and ports. The technical foundation of your server.
servertest_SandboxVars.lua
The game rules: zombie count and behavior (speed, strength, hearing), loot frequency, XP rates, day length and power outage. This is where you decide how harsh your apocalypse gets.
Both files are in the same directory and can be edited freely via the config editor in the web interface or via FTP/SFTP. As a starting point, pick a preset like Apocalypse or Survivor and fine-tune it with SandboxVars.
Presets & server setup
From classic Apocalypse survival to a fully modded community - presets and SandboxVars define the character of your server. Guidelines for choosing a plan:
| Setup | Description | Recommended plan |
|---|---|---|
| Apocalypse | The default difficulty: slow but deadly zombies, scarce loot, real survival. | Zomboid S / M |
| Survivor | A little more forgiving than Apocalypse - respawning resources and more room for beginners. | Zomboid S / M |
| Builder | Focus on building and bases: few zombies, relaxed gathering and crafting. | Zomboid S / M |
| Sandbox (custom) | Every rule adjustable via SandboxVars - zombie count, loot, XP, day length. | Zomboid M / L |
| Modded community | Large Workshop mod lists (maps, weapons, vehicles, frameworks) for long-running servers. | Zomboid L / XL |
Guidelines for sizing: what counts is player count and mod load. Large modded communities with many maps and frameworks need considerably more RAM than a small vanilla group - if in doubt, choose one level bigger. Prices per plan are on What does a Project Zomboid server cost?.
Steam Workshop mods
Add maps, weapons, vehicles and frameworks with the Workshop editor - WorkshopItems and Mods kept clean, without typos.
Sandbox & presets
Start with Apocalypse, Survivor or Builder and then fine-tune zombie count, loot, XP and day length exactly as you like via SandboxVars.
Custom maps
Add popular community maps like Eerie Country, Raven Creek or Bedford Falls as Workshop mods and stack them in the load order.
Config editor
Adjust servertest.ini and SandboxVars.lua comfortably with the editor in the web interface or via FTP/SFTP - basic settings and game rules kept separate.
Admin panel & RCON
In-game admin panel for moderation and item spawns, plus RCON for commands at runtime. Appoint more admins with /setaccesslevel.
Web file manager & SFTP
Full access to configs, saves and mods - via the web file manager in your browser or with an SFTP client. Move, back up and restore your world.
DDoS protection
Our DDoS protection filters attacks of up to 250 Gbit/s - so your server stays reachable even with larger communities.
Automatic updates
Your server runs Build 42 (stable) and stays up to date automatically - no manual SteamCMD update needed. Just make sure your mods are made for Build 42.
Made in Germany
All Project Zomboid servers run in our data center near Frankfurt - short routes to players across Europe for low ping.
Provisioning
Thanks to our automated ordering system, your Project Zomboid server is ready in around 120 seconds - load your world, invite your friends, survive.
Project Zomboid at a glance
- Config:
servertest.ini - Game rules:
SandboxVars.lua - Default port:
16261 - Mods: WorkshopItems + Mods
- Presets: Apocalypse, Survivor, Builder
- Version: Build 42 (stable)
Before you order
More game servers
Payment methods
PayPal, bank transfer, credit card, Google Pay & Apple Pay are free of charge, Paysafecard carries a 15 % fee. Everything is prepaid credit - all payment methods.
Frequently asked questions - Project Zomboid