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Tekkit server hostingThe tech pack from the Technic Launcher - Tekkit 2 on Minecraft 1.12.2

Tekkit is the name many people first played mods under: machines, power grids and automation instead of chopping wood. Tekkit 2 is the current edition on Minecraft 1.12.2. Unlike most packs, it is only available through the Technic Launcher - so the server gets it via a server pack and SFTP instead of the modpack browser.

Tech & automationMinecraft 1.12.2ForgeJava 8Technic Launcher

Tekkit 2 at a glance

Type tech modpack - machines, power, automation
Edition Tekkit 2 on Minecraft 1.12.2
Mod loader Forge
Java Java 8 - newer Java versions won't start Forge for 1.12.2
Source Technic Launcher - server files from the pack page on Technic, uploaded via SFTP
Bottleneck tick time from many running machines
Recommended plan plan M for small groups, plan L for groups with large setups

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Tekkit 2 server hosting

Prepaid from €2.99 / month, unlimited slots, no minimum term. The right plan is listed in the RAM table below.

Plans & prices

Why Tekkit isn't in the modpack browser

Tekkit 2 is distributed through the Technic Launcher, not through CurseForge or Modrinth. The modpack browser in the panel draws on those two platforms and therefore doesn't find the pack. That is no obstacle: for Technic packs, the authors usually provide server files for download, which you upload via SFTP or the web file manager.

The steps below show the usual order: first you set up a Forge server in the panel in exactly the version the server pack requires, then you add the pack's folders. That way loader and mods match from the start. How uploading works is covered in installing a modpack.

Java 8 and the right Forge version

Tekkit 2 runs on Minecraft 1.12.2 and needs Java 8. Forge for that version won't start on Java 17 or 21. You change the Java version in the web interface under Startup in the Docker image field, see changing the Java version.

The exact Forge version matters just as much: the server pack names it in its files or on the pack page. If it differs, individual mods don't load or the server aborts on start. And as with any modpack, all players need the same pack version as the server - for Technic packs that means choosing the same version in the launcher, not automatically the newest.

How much power a Tekkit server needs

Plan M is enough for a small group, plan L for groups with large setups. Tech packs grow with the base: at first the server is underused, later dozens of machines run permanently in loaded chunks. That load is carried mainly by a single CPU core - more memory hardly helps then.

If the server stutters, it's usually a setup producing more than gets taken away, or items piling up on the ground. How to find it is shown in lag and TPS.

Which plan for Tekkit 2?

The thresholds below apply to this pack - a light Vanilla+ pack and a kitchen-sink pack with a hundred running machines behave completely differently. You can upgrade at any time without losing data and only pay the difference.

Group Plan RAM Price Why Order
Solo or duo Plan M 4 GB €5.99 / month Enough to start and for small bases. Order M
3-8 players Plan L 8 GB €11.99 / month Several bases with running machines need headroom. Order L
Larger groups Plan XL 16 GB €21.99 / month Many large setups that stay loaded at the same time. Order XL
When it stutters Plan L 8 GB €11.99 / month Find the cause first - on Java 8, more RAM only helps so much. Order L

The memory is taken proportionally from the plan via -XX:MaxRAMPercentage - you don't need to maintain a fixed -Xmx. The basics are covered in the RAM guide.

Setting up Tekkit 2 on the server

  1. Download the server files for the version you want from the Tekkit 2 pack page on the Technic Launcher and note the Forge version it requires.
  2. Stop the server in the web interface and set up Forge 1.12.2 in exactly that version in the guided setup.
  3. Under Startup, select Java 8 in the Docker image field.
  4. Upload the folders from the server pack - above all mods/ and config/ - into the server directory via SFTP or the web file manager.
  5. Start the server. The first start takes several minutes - don't cancel it.
  6. Wait for Done in the console. Players select the same version in the Technic Launcher and connect via IP and port.

Common pitfalls with Tekkit 2

Mods don't load or the server aborts on start

Cause: The Forge version you set up doesn't match the one the server pack requires.

Fix: Switch Forge to the server pack's version in the guided setup and restart.

Server won't start

Cause: The server runs on Java 17 or 21. Forge for Minecraft 1.12.2 needs Java 8.

Fix: Switch to Java 8 under Startup - see changing the Java version.

Missing mods when joining

Cause: The Technic Launcher installed a different pack version for the player than on the server.

Fix: Select the same version as the server in the launcher's pack options.

Frequently asked questions about Tekkit 2

No, Tekkit 2 is only distributed through the Technic Launcher and therefore isn't in the modpack browser. You set up Forge in the matching version in the panel and upload the pack's server files via SFTP.

Plan M with 4 GB is enough for a small group; plan L with 8 GB is the right size for groups with large setups. The bottleneck later in the game is the tick time of many machines, not memory.

Java 8. Tekkit 2 is based on Minecraft 1.12.2, and Forge for that version won't start on Java 17 or 21.

Tekkit is a pure tech pack via the Technic Launcher. Tekxit combines Tekkit-style tech with the adventure pack Hexxit and is also available on CurseForge - so it can be installed through the modpack browser too.