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Valheim server: tutorials & guidesA world that keeps running without you

Why a dedicated server is worth it compared with hosting from inside the game, how to bring your existing world along and what mods via BepInEx require: this is where we collect all guides around your Valheim server.

19 topicsCrossplay on all platformsWorld transfer via FTP

Valheim differs clearly from the other survival games in one respect: in the unmodified game, the limit is ten Vikings at the same time. If you want more, you raise the limit with a server mod - but then all players need the same mod. For the typical vanilla group, the question of the number of slots therefore disappears, and another one moves to the foreground: how big will your world get? Every piece of wall you build, every biome you explore and every stretch of forest you cut down ends up permanently in the world file. A world that has grown over months needs noticeably more memory than a freshly generated map.

The second reason for a rented server is availability. If you host from inside the game, the world sits on one player's computer: if they are offline, the adventure stands still, and everyone else depends on their connection. A dedicated server runs around the clock in the data center - everyone can keep building whenever they want, and the latency is the same for all. Your characters, by the way, always stay locally on your own computer and travel with you from world to world.

Moving an existing world is quickly explained: it consists of two files - the .db with the content and the .fwl with the metadata. You upload both via WebFTP or SFTP, enter the world name and carry on playing. Mods in Valheim practically always run via BepInEx, and the rule is: the server and all players need the same mods in the same version. Crossplay, on the other hand, is a single switch - with it, PC, Xbox, PlayStation 5 and Switch 2 meet on one server, and the group joins via a join code instead of address and port.

The guides below are sorted in the order in which the questions come up: first get onto the server and bring your world along, then shape the rules and mods, then keep things running smoothly with admin rights and backups. At the end, you will find the buying advice for everyone who has not ordered yet - for Valheim, it is the size of the world that decides, not the number of players.

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Getting started

The first steps after ordering. Which way to join applies depends on a single setting: with crossplay, everyone uses the join code, without it the fixed server address made up of IP and port. Clarify that first, then bring your world over - or let a new one be generated.

Join a server

Via IP and port or via join code with active crossplay - and why your character always comes along.

Set up crossplay

The startup parameter that decides between the Steam and the PlayFab backend - and with it, whether consoles can see your server at all.

Upload your own world

Bring your existing world made of .db and .fwl along via FTP and enter the world name exactly.

Start a new world

Change the world name, let the world be generated - the old one stays in place and can be brought back at any time.

World & rules

How you set up your Midgard. Built-in world modifiers change the game for everyone without any installation; mods via BepInEx go further, but have to be identical on every PC - and lock consoles out.

Deep North after the update

Why the old world keeps running, but new biomes only appear at the edge of its map - and when a fresh start is worth it.

World modifiers

Combat, resources, death penalty and the much-discussed ore transport through portals.

Mods via BepInEx

Switch the server type to BepInEx or Valheim Plus with a click, fill the plugins folder and bring everyone to the same state.

Make your server private

Password rules, the permitted list as a whitelist and the visibility in the server list.

Administration & backups

What keeps the server running smoothly. Admin rights come from a plain text file, and backups are self-service: you download the two world files yourself - ideally before every larger change.

Admin commands

Add your ID to the admin list, activate the console and moderate with a light touch.

Create backups

Why the game's own copies are not a backup - and what a real one looks like.

Troubleshooting

It is almost always one of four causes - and they can be ruled out one by one in a few minutes.

Fix connection problems

The wrong way to join, a version mismatch, different mods or missing permission.

Ports & firewall

How the fixed server address made up of IP and port is put together.

Before you order

The buying advice - for Valheim, the size of the world decides, not the number of players.

How much does a Valheim server cost?

The four plans with prices, which one fits vanilla, a grown world and mods - with a direct way to the order.

Rent a crossplay server

Why two plans are enough for a group of PC and console players and how you get to the join code after ordering.

How much does a game server cost?

Price factors and entry prices of all thirteen games at a glance.

How much RAM do I need?

Guideline values compared - in Valheim, the requirements grow with every hour of play.

Slots explained

Why in Valheim only a server mod takes you beyond ten players.

Prepaid or subscription?

Credit instead of a contract: a good fit for groups that come back for every big update.

Game server or VPS?

When the ready-made game server is enough and when a root server makes more sense.

Frequently asked questions

Ten at the same time in the unmodified game - that is a limit of Valheim, not of the plan. A server mod can raise the limit, and then all players need this mod as well; plan L is designed for around 20 players, XL for 30 and more. For vanilla groups, on the other hand, the choice of plan depends on world size and mod load rather than slots.

A world consists of two files: the .db with the world content and the .fwl with the metadata. Both are stored locally in the Valheim folder in your own documents. You upload them via WebFTP in the browser or via SFTP into the server's world folder and enter the world name in the startup parameters.

Yes, without going through support: the world name is in your server settings. If you enter a name there that has not been used yet, Valheim generates a fresh world at the next start; the previous world files stay in place and can be activated again by resetting the name. One world runs at a time - a Valheim server serves exactly one map.

Yes. Since Valheim 1.0, all platforms play together: PC via Steam and the Microsoft Store, Xbox One and Series X|S, PlayStation 5 and Nintendo Switch 2. Crossplay is activated via the corresponding startup parameter; without it, the server runs on the Steam backend and stays invisible to console players. With crossplay active, you connect via the join code instead of the plain server address.

Yes - Iron Gate confirms that old saves are kept and remain playable, and your server is brought to the new version automatically. One limitation: Valheim only generates new biomes in areas that nobody has explored yet. In a world that has been played for a long time, the content from 1.0 therefore only appears at the edge of the known map; for the complete experience, Iron Gate recommends a fresh world. More on this in our guide to Deep North after the update.

The standard way is BepInEx as the base framework - but with us, you do not have to upload it: as soon as your server is ready, you switch it to BepInEx with a click under server type in the game server panel, and world and settings are kept. Then you upload the mods you want via FTP; the mod files go into the plugins folder. If you do not want to maintain your own collection, choose the Valheim Plus server type instead, and switching back to Vanilla turns the mods off temporarily without deleting anything. Important: all players need the same mods in the same version, otherwise the connection fails. Pure client mods for visuals and comfort, on the other hand, do not need a server installation.

The game writes its own backup copies of the world files when saving - but they are stored on the same server and do not replace a real backup. Automatic backups are not part of the plan: download your .db and .fwl files yourself regularly, especially before mod changes.

Yes, a server password is standard in Valheim. It has to be at least five characters long and must not appear in the server name. That makes your world private automatically.

Rent your own Valheim server

Your world runs around the clock, crossplay across all platforms, upload your own world via FTP and mods via BepInEx - prepaid without a contract, located in Frankfurt am Main.

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Valheim server hosting

from €5.99 / month

Prepaid without a contract, DDoS protection up to 250 Gbit/⁠s, hosted in Frankfurt am Main.

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