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What needs backing up
Four components make up a complete backup:
- The save folder with the world, all builds, player data and progress. Its name is made up of the world name and the game name.
- The generated world, if you use a random world (RWG) - it is stored separately from the save and cannot be regenerated identically without the matching seed.
- The serverconfig.xml with all server settings.
- The Mods folder on modded servers, together with the information which version of the overhaul is running.
The second point is often overlooked: an RWG world is created from WorldGenSeed and WorldGenSize. Note both values - then the map can be regenerated if necessary, even if the files are missing. The connections are explained in Navezgane & RWG.
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- Stop the server. 7 Days to Die writes when shutting down - a backup while it is running catches an intermediate state.
- Connect via WebFTP or SFTP.
- Download the save folder, the generated world, the
serverconfig.xmland, if applicable, the Mods folder. - Name them locally with the date, for example
7dtd-2026-08-09.zip. - Start the server again.
The saves can become large, especially on extensively explored maps. If the download takes a long time, that is normal - rather download less often but completely than often but only in parts.
When to back up?
- Before every game update. Larger 7 Days updates are regularly not backwards compatible - old saves often do not keep running afterwards.
- Before installing an overhaul such as Darkness Falls. A new world is required anyway - and you want to keep the old one.
- Before changes to the serverconfig.xml that affect the world.
- After successfully surviving a blood moon night, when the base is standing - that is where most of the play time goes.
The first point is the most important. In 7 Days to Die, a version change means losing the world more often than in other games - a backup beforehand is not caution but a must.
How many states you should keep
A single backup that is overwritten on every run is the worst of all compromises: if it only becomes apparent after two weeks that a world is damaged, the copy has long contained the same damage. So keep them staggered:
- The last two to three regular states with the date in the file name, so that you can also pick an older point in time.
- One state from before the last game update that you do not touch. It is the only way to go back to the old game version if necessary.
- One state from before switching to an overhaul, as long as the vanilla round is to keep running.
Because the saves grow, a short note next to every backup is worthwhile: game version, mod state, WorldGenSeed and WorldGenSize. These four details later decide whether an archive can still be loaded at all - a ZIP file without context is hard to place months later.
If you only want to restore a single player, you do not need the whole world: the player data sits in a subfolder of its own in the save, named after the respective ID. Which ID belongs to whom is shown by the console - described in set up an admin. The rest of the world remains untouched.
Restore a backup
- Stop the server.
- Rename the current save folder instead of deleting it.
- Upload the backed-up folders to their original place.
- Check that the world and game names in the
serverconfig.xmlmatch the folder names - otherwise the server starts with a new, empty world. - On modded servers, restore the same mod state as at the time of the backup.
- Start and watch the console.
Step 4 is the most common pitfall: if the names do not match, the server cannot find the save and silently creates a new one. That looks like data loss, but it is only a naming problem.
Step 5 likewise: a save from an overhaul cannot be loaded with vanilla - see install mods.
What a backup does not cover
A backup is a point in time, not an insurance policy. You should know three limits before relying on it:
- Everything since that state is gone. Restoring the world from the previous day takes a day of progress away from the whole group. Announce it beforehand instead of doing it silently - the annoyance about it is regularly bigger than the original damage.
- The environment has to match. Game version and mod state belong to the save. An archive from an older version often cannot be loaded any more after an update - hence the untouched state from before the version change.
- There is no copy with us. Backups are self-service throughout via the WebFTP file manager or SFTP. No automatic backups run in the background from which something could be restored in an emergency - what you have not downloaded yourself does not exist.
The last point becomes particularly important when a round takes a break: with prepaid, the server stops as soon as the credit runs out, and a stopped server does not remain indefinitely. So take the backup while the server is still running, not once the break has already begun.
A backup also does not replace finding the cause. If the server becomes sluggish again after restoring, it is not the save but the load - the levers for that are in server lagging.
Frequently asked questions
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- 7 Days to Die server - overview
- serverconfig.xml explained
- Navezgane & RWG
- Install mods
- Server lagging
- All 7 Days to Die guides
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