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How much does a Terraria server cost?Four plans - and three server variants that decide the price

A Terraria server costs between €3.99 / month and €11.99 / month with us. Terraria is one of the most modest games we offer, and for classic co-op among friends the smallest plan is enough. You only need more in one case: when tModLoader turns Terraria into a modded game.

Prices per planVanilla, TShock, tModLoaderPrepaid, no contract

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Prices at a glance

Four plans, all prepaid and without a contract. The buttons take you to the order with the plan already selected:

PlanRAMNVMePriceBest forOrder
Terraria SOur recommendation2 GB10 GB€3.99 / monthVanilla or TShock, up to around 8 playersOrder S
Terraria M4 GB20 GB€5.99 / monthtModLoader with a few mods, up to around 16 playersOrder M
Terraria L6 GB30 GB€8.99 / monthlarge content mods such as CalamityOrder L
Terraria XL8 GB50 GB€11.99 / monthheavy mod collections and large groupsOrder XL

The player numbers are recommendations, not limits - we don't sell slots.

Terraria server hosting from €3.99 / month

Prepaid without a contract, DDoS protection up to 250 Gbit/⁠s.

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Three variants, three price classes

With Terraria, it isn't performance that decides the plan, but the server variant. There are exactly three, and they can't be combined:

VariantUsed forPlan
Vanillaclassic co-op among friendsS
TShockmoderated community server with accounts, permissions and region protectionS
tModLoadermodded Terraria with content modsM to XL

Vanilla and TShock need little: as a guideline, 1 to 2 GB of memory. Plan S for €3.99 / month covers both. With tModLoader, the guideline is 2 to 4 GB, and a large mod pack one or two tiers above that. For a few mods, plan M for €5.99 / month fits; for Calamity, plan L for €8.99 / month.

What drives the price

  • The mods. Content mods such as Calamity or Thorium bring enemies, items and biomes that the server also has to manage. This is the only factor that really raises the requirement.
  • The group. More players mean more simultaneously active areas of the world. In Terraria, this effect stays small compared to other games.

What doesn't drive the price is TShock. The management layer replaces the vanilla server and adds user accounts, permissions, bans and region protection - but its requirement stays in the same class as vanilla. So if you want to moderate an open server properly, you pay no surcharge for it.

Compared to the other games, the difference is large: a well-developed ARK server needs roughly ten times what a Terraria server does.

Switching variant and switching plan: two different things

Both are possible with us, but the consequences differ, and that should be clear before you order:

  • Switching plan is uncritical. You upgrade yourself in the customer interface, and world and configuration are kept.
  • Switching variant is done with one click in the game server panel under server type. However, the new type starts with an empty directory - the world is lost if you don't back it up first.

The order is therefore always: first download the .wld file, with TShock also the tshock folder, then switch, then upload them again.

For cost planning, this means: if a group starts with vanilla on S and later wants to play Calamity, a variant switch and an upgrade come together. Both are doable. If you already know mods are coming, it is still better to order M or L right away and skip the detour.

What is included in the price

  • Vanilla, TShock and tModLoader selectable in every plan.
  • Your own worlds via the web file manager or SFTP - your single-player world simply moves with you.
  • Config editor for serverconfig.txt with world name, size, seed and difficulty.
  • Automatic updates and access for co-admins.
  • DDoS protection up to 250 Gbit/⁠s, located in Frankfurt am Main, provisioned in around 120 seconds.

Automatic backups are not included. With Terraria, though, a backup takes five minutes, because essentially only the world file and the configuration matter.

Keeping costs low

  • Keep Vanilla and TShock on S. A larger plan doesn't make an unmodified server any better.
  • Choose mods before you start. With tModLoader, every player needs the same loader version and the same mod list. A lean list saves memory and trouble when joining.
  • Use breaks. Terraria groups often play through once and then pause for months. Without a contract, the server simply expires with the credit; the world file is small and quick to download, and you upload it again for the next playthrough.
  • Wait after updates. A tModLoader server shouldn't follow a Terraria update immediately - give the mod authors time to catch up.

How prepaid billing works is explained on Game servers without a contract.

Frequently asked questions

At MainHoster.de, Terraria starts at €3.99 / month for plan S and goes up to €11.99 / month for plan XL. Billing is prepaid with credit, without a contract and without automatic renewal.

Plan S. Vanilla and TShock need 1 to 2 GB of memory as a guideline, and the smallest plan covers that for up to around eight players.

Plan L for €8.99 / month is designed for large content mods such as Calamity. For a few smaller mods via tModLoader, plan M for €5.99 / month is enough.

No. TShock is selectable in every plan, and its requirement is in the same class as vanilla.

Rent your own Terraria server

Vanilla, TShock or tModLoader with Calamity, your own world via FTP - prepaid without a notice period, located in Frankfurt am Main.

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Terraria server hosting

from €3.99 / month

Prepaid without a contract, DDoS protection up to 250 Gbit/⁠s, hosted in Frankfurt am Main.

View plans & prices

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