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Prices at a glance
Four plans, all prepaid and without a contract. The buttons take you to the order with the plan already selected:
| Plan | RAM | NVMe | Price | Best for | Order |
|---|---|---|---|---|---|
| Terraria SOur recommendation | 2 GB | 10 GB | €3.99 / month | Vanilla or TShock, up to around 8 players | Order S |
| Terraria M | 4 GB | 20 GB | €5.99 / month | tModLoader with a few mods, up to around 16 players | Order M |
| Terraria L | 6 GB | 30 GB | €8.99 / month | large content mods such as Calamity | Order L |
| Terraria XL | 8 GB | 50 GB | €11.99 / month | heavy mod collections and large groups | Order XL |
The player numbers are recommendations, not limits - we don't sell slots.
Terraria server hosting from €3.99 / month
Prepaid without a contract, DDoS protection up to 250 Gbit/s.
View plans & pricesThree variants, three price classes
With Terraria, it isn't performance that decides the plan, but the server variant. There are exactly three, and they can't be combined:
| Variant | Used for | Plan |
|---|---|---|
| Vanilla | classic co-op among friends | S |
| TShock | moderated community server with accounts, permissions and region protection | S |
| tModLoader | modded Terraria with content mods | M to XL |
Vanilla and TShock need little: as a guideline, 1 to 2 GB of memory. Plan S for €3.99 / month covers both. With tModLoader, the guideline is 2 to 4 GB, and a large mod pack one or two tiers above that. For a few mods, plan M for €5.99 / month fits; for Calamity, plan L for €8.99 / month.
What drives the price
- The mods. Content mods such as Calamity or Thorium bring enemies, items and biomes that the server also has to manage. This is the only factor that really raises the requirement.
- The group. More players mean more simultaneously active areas of the world. In Terraria, this effect stays small compared to other games.
What doesn't drive the price is TShock. The management layer replaces the vanilla server and adds user accounts, permissions, bans and region protection - but its requirement stays in the same class as vanilla. So if you want to moderate an open server properly, you pay no surcharge for it.
Compared to the other games, the difference is large: a well-developed ARK server needs roughly ten times what a Terraria server does.
Switching variant and switching plan: two different things
Both are possible with us, but the consequences differ, and that should be clear before you order:
- Switching plan is uncritical. You upgrade yourself in the customer interface, and world and configuration are kept.
- Switching variant is done with one click in the game server panel under server type. However, the new type starts with an empty directory - the world is lost if you don't back it up first.
The order is therefore always: first download the .wld file, with TShock also the tshock folder, then switch, then upload them again.
For cost planning, this means: if a group starts with vanilla on S and later wants to play Calamity, a variant switch and an upgrade come together. Both are doable. If you already know mods are coming, it is still better to order M or L right away and skip the detour.
What is included in the price
- Vanilla, TShock and tModLoader selectable in every plan.
- Your own worlds via the web file manager or SFTP - your single-player world simply moves with you.
- Config editor for serverconfig.txt with world name, size, seed and difficulty.
- Automatic updates and access for co-admins.
- DDoS protection up to 250 Gbit/s, located in Frankfurt am Main, provisioned in around 120 seconds.
Automatic backups are not included. With Terraria, though, a backup takes five minutes, because essentially only the world file and the configuration matter.
Keeping costs low
- Keep Vanilla and TShock on S. A larger plan doesn't make an unmodified server any better.
- Choose mods before you start. With tModLoader, every player needs the same loader version and the same mod list. A lean list saves memory and trouble when joining.
- Use breaks. Terraria groups often play through once and then pause for months. Without a contract, the server simply expires with the credit; the world file is small and quick to download, and you upload it again for the next playthrough.
- Wait after updates. A tModLoader server shouldn't follow a Terraria update immediately - give the mod authors time to catch up.
How prepaid billing works is explained on Game servers without a contract.
Frequently asked questions
Rent your own Terraria server
Vanilla, TShock or tModLoader with Calamity, your own world via FTP - prepaid without a notice period, located in Frankfurt am Main.
View plans & pricesTerraria server hosting
from €3.99 / month
Prepaid without a contract, DDoS protection up to 250 Gbit/s, hosted in Frankfurt am Main.
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